123 research outputs found

    Revolutionaries and spies on random graphs

    Get PDF
    Pursuit-evasion games, such as the game of Revolutionaries and Spies, are a simplified model for network security. In the game we consider in this paper, a team of rr revolutionaries tries to hold an unguarded meeting consisting of mm revolutionaries. A team of ss spies wants to prevent this forever. For given rr and mm, the minimum number of spies required to win on a graph GG is the spy number σ(G,r,m)\sigma(G,r,m). We present asymptotic results for the game played on random graphs G(n,p)G(n,p) for a large range of p=p(n),r=r(n)p = p(n), r=r(n), and m=m(n)m=m(n). The behaviour of the spy number is analyzed completely for dense graphs (that is, graphs with average degree at least n^{1/2+\eps} for some \eps > 0). For sparser graphs, some bounds are provided

    On the limiting distribution of the metric dimension for random forests

    Get PDF
    The metric dimension of a graph G is the minimum size of a subset S of vertices of G such that all other vertices are uniquely determined by their distances to the vertices in S. In this paper we investigate the metric dimension for two different models of random forests, in each case obtaining normal limit distributions for this parameter.Comment: 22 pages, 5 figure

    A bound for the diameter of random hyperbolic graphs

    Get PDF
    Random hyperbolic graphs were recently introduced by Krioukov et. al. [KPKVB10] as a model for large networks. Gugelmann, Panagiotou, and Peter [GPP12] then initiated the rigorous study of random hyperbolic graphs using the following model: for α>12\alpha> \tfrac{1}{2}, CRC\in\mathbb{R}, nNn\in\mathbb{N}, set R=2lnn+CR=2\ln n+C and build the graph G=(V,E)G=(V,E) with V=n|V|=n as follows: For each vVv\in V, generate i.i.d. polar coordinates (rv,θv)(r_{v},\theta_{v}) using the joint density function f(r,θ)f(r,\theta), with θv\theta_{v} chosen uniformly from [0,2π)[0,2\pi) and rvr_{v} with density f(r)=αsinh(αr)cosh(αR)1f(r)=\frac{\alpha\sinh(\alpha r)}{\cosh(\alpha R)-1} for 0r<R0\leq r< R. Then, join two vertices by an edge, if their hyperbolic distance is at most RR. We prove that in the range 12<α<1\tfrac{1}{2} < \alpha < 1 a.a.s. for any two vertices of the same component, their graph distance is O(logC0+1+o(1)n)O(\log^{C_0+1+o(1)}n), where C0=2/(1234α+α24)C_0=2/(\tfrac{1}{2}-\frac{3}{4}\alpha+\tfrac{\alpha^2}{4}), thus answering a question raised in [GPP12] concerning the diameter of such random graphs. As a corollary from our proof we obtain that the second largest component has size O(log2C0+1+o(1)n)O(\log^{2C_0+1+o(1)}n), thus answering a question of Bode, Fountoulakis and M\"{u}ller [BFM13]. We also show that a.a.s. there exist isolated components forming a path of length Ω(logn)\Omega(\log n), thus yielding a lower bound on the size of the second largest component.Comment: 5 figure

    Cops and Invisible Robbers: the Cost of Drunkenness

    Get PDF
    We examine a version of the Cops and Robber (CR) game in which the robber is invisible, i.e., the cops do not know his location until they capture him. Apparently this game (CiR) has received little attention in the CR literature. We examine two variants: in the first the robber is adversarial (he actively tries to avoid capture); in the second he is drunk (he performs a random walk). Our goal in this paper is to study the invisible Cost of Drunkenness (iCOD), which is defined as the ratio ct_i(G)/dct_i(G), with ct_i(G) and dct_i(G) being the expected capture times in the adversarial and drunk CiR variants, respectively. We show that these capture times are well defined, using game theory for the adversarial case and partially observable Markov decision processes (POMDP) for the drunk case. We give exact asymptotic values of iCOD for several special graph families such as dd-regular trees, give some bounds for grids, and provide general upper and lower bounds for general classes of graphs. We also give an infinite family of graphs showing that iCOD can be arbitrarily close to any value in [2,infinty). Finally, we briefly examine one more CiR variant, in which the robber is invisible and "infinitely fast"; we argue that this variant is significantly different from the Graph Search game, despite several similarities between the two games

    The set chromatic number of random graphs

    Get PDF
    In this paper we study the set chromatic number of a random graph G(n,p)G(n,p) for a wide range of p=p(n)p=p(n). We show that the set chromatic number, as a function of pp, forms an intriguing zigzag shape

    Vertex-pursuit in random directed acyclic graphs

    Get PDF
    We examine a dynamic model for the disruption of information flow in hierarchical social networks by considering the vertex-pursuit game Seepage played in directed acyclic graphs (DAGs). In Seepage, agents attempt to block the movement of an intruder who moves downward from the source node to a sink. The minimum number of such agents required to block the intruder is called the green number. We propose a generalized stochastic model for DAGs with given expected total degree sequence. Seepage and the green number is analyzed in stochastic DAGs in both the cases of a regular and power law degree sequence. For each such sequence, we give asymptotic bounds (and in certain instances, precise values) for the green number

    On rigidity, orientability and cores of random graphs with sliders

    Get PDF
    Suppose that you add rigid bars between points in the plane, and suppose that a constant fraction qq of the points moves freely in the whole plane; the remaining fraction is constrained to move on fixed lines called sliders. When does a giant rigid cluster emerge? Under a genericity condition, the answer only depends on the graph formed by the points (vertices) and the bars (edges). We find for the random graph GG(n,c/n)G \in \mathcal{G}(n,c/n) the threshold value of cc for the appearance of a linear-sized rigid component as a function of qq, generalizing results of Kasiviswanathan et al. We show that this appearance of a giant component undergoes a continuous transition for q1/2q \leq 1/2 and a discontinuous transition for q>1/2q > 1/2. In our proofs, we introduce a generalized notion of orientability interpolating between 1- and 2-orientability, of cores interpolating between 2-core and 3-core, and of extended cores interpolating between 2+1-core and 3+2-core; we find the precise expressions for the respective thresholds and the sizes of the different cores above the threshold. In particular, this proves a conjecture of Kasiviswanathan et al. about the size of the 3+2-core. We also derive some structural properties of rigidity with sliders (matroid and decomposition into components) which can be of independent interest.Comment: 32 pages, 1 figur
    corecore